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4 Ways the Metaverse Adds Value to Brands

Ahead you’ll be reading 4 Ways the metaverse Adds Value to Brands within Puerto Rico, the cannabis, Web3 and Metaverse space from the perspective of Danny “The Highgineer” as part of our Metaverse Blog.

First off, what even is the metaverse? The metaverse is a virtual reality space that is fully immersive in which users can interact with each other and with virtual objects in a way that mimics the real world. The metaverse is where some of the most novel technologies of today are being integrated to create spaces for inter connectivity, socialization and growth. As such, it is something that is still under development in the present we live in and will only reach new heights and capabilities as we further develop all the emerging technologies that are integrated to create the vision of the metaverse. But now you ask, how does that actually bring value to my brand? By integrating Web3, Virtual Reality and Augmented Reality, the metaverse will become a platform for brands to connect with their communities in ways that are unique to the brand, providing them experiences instead of just stores and offices that can be done in real life. This in turn helps brands by providing users with more engaging content which can be accessed across the world through gamified experiences that can provide new revenue streams for the brand in the long-term. With this in mind we will dive right into the 4 Ways you can add value to YOUR brand using the metaverse and its integrations.


Customer Engagement

Increased Reach

Gamification

New Revenue Streams

 

Customer Engagement

The metaverse offers a unique and immersive environment for brands to engage with their customers. You can create virtual experiences that allow them to interact with products and services in a new and exciting way.

One of the most important aspects of the metaverse is that, by integrating Virtual Reality and Augmented Reality, it empowers brands to create 3-dimensional spaces capable of highlighting the brand while providing customers with fun and engaging experiences. These experiences will help brands connect on a deeper level with their customers and communities paving the way to brand loyalty through active and ongoing engagement in interactive spaces that tie the brand to the consumer in an emotional level. The metaverse can be used to do anything from events to games that will connect your consumer base in a space that feels like, and looks like the brand. This results in quality engagement from the people that are consuming the content due to the nature of these spaces and the human-like interactions that can arise. By enabling these experiences, customers will be able to interact with products or services in ways that make it more enticing, which when integrated to Web3 technologies, allows brands to track, monitor and scale their efforts to reach wider audiences.


Increased Reach

The metaverse offers the potential to reach a global audience, as users can access virtual worlds from anywhere with an internet connection. This allows brands to expand their reach and connect with customers in new markets.

So how can you actually increase your reach using the metaverse? It’s as simple as participating in the space and being active, very similar to managing a social media platform to raise engagement and awareness for your brand. It is important to regard the metaverse as a social media when thinking of integrating it to your brand given one of its main purposes is connecting people across the world in safe spaces that are usually visited by like-minded people, giving way to meaningful conversations. What’s different between the metaverse and social media platforms is the personal touch the metaverse adds to the social interaction with things like virtual avatars that provide users with immersive content and interactions across any place in the world. By doing this, the metaverse will become the platform for people to explore their favorite brands, as well as new brands, from anywhere while showing their loyalty to the brand. This can then all be monitored and rewarded with the integration of Web3 technologies like NFTs (Non-Fungible Tokens) and/or tokenized coins where users might redeem NFTs after engaging with the brand with the brands coin built into its Web3 ecosystem. This means that brands will need to create engaging experiences to keep growing the community while retaining the people that were already there.


Gamification

Brands can leverage the gaming elements of the metaverse to create a fun engaging experience that aligns with their personality. From branded games to elements that encourage users to interact with the brand and learn more.

This might be the most important aspect to take into account after managing to increase engagement and reach for the brand, given it’s usually the last steps in the process towards having a brand ecosystem. Gamification will provide brands an outlet for creative and education efforts where they can create anything from story telling to competitive race games that immerse the user even more into the brand. This in turn will make it possible for brands to inform about products or services in ways that make the user enjoy the process of learning about them. And, to make this even more useful is the aspect of allowing brands ecosystem in which they can keep users engaged with non-traditional content heavily intertwined to the brand. By managing to create a gamified metaverse experience, brands will grow their user base and engage with new markets across the world while showcasing the most important aspects of their brands giving way to new ways to generate revenue and scale the brand itself


New Revenue Streams

The metaverse offers the opportunity for brands to create new revenue streams by selling virtual goods or experiences. Brands can also generate revenue through virtual advertising, sponsorships, and partnerships.

This is one of the ultimate reasons the metaverse adds value to a brand, given it not only opens the path to a new revenue stream, but a whole set of revenue streams which are possible due to the ease of integration of VR, AR and Web3 in the metaverse. By successfully managing to increase your engagement and audience with gamified experiences, a brand can get to the point of generating revenue off most of the assets associated to its metaverse in a wide variety of ways. A way a brand can generate revenue using the metaverse is by creating exclusive events that are ticketed, giving the community limited access to the brand from anywhere around the world to showcase never before seen content or insight. Another way a brand could generate revenue is by using its metaverse space to allow other brands to present themselves in the efforts of accelerating adoption of the metaverse while tapping into another brands community. One last way would be to create branded 3d assets, like shirts, pants, shoes or headwear, for people to wear within a variety of metaverse. This would turn your customers into advertisers of your brand within the metaverse, while also generating passive income for the brand due to the nature of digitally distributing content versus physically doing so.

Takeaway

To sum it all up, any brand can create their own metaverse space which can help them connect with more people across the world and keep them engaged virtually by creating interactive metaverse experiences that open up a wide variety of revenue streams. But, as anything and everything else in life, if not given the proper importance, attention, time and effort, it won’t generate any of the results discussed. This is because although the metaverse will be eventually the top social media space to be at to advertise and grow your brand, it is only in its inception and it will require more effort now, but pave the way to new strategies and ways to monetize the brand, early in the process of the metaverse becoming what it will be.


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